Wednesday, March 11, 2009

DDR FREAK!!!

ddr

Coach Inman & I had the privelage to put on the 3rd grade program this year. My first, but I had a blast!!! I am sooo proud of those kids, they did everything right, well-behaved, & had FUN!! I now want a DDR game & Dance pad for my Wii... (hint hint Botos). I doubt that will happen cause then I would get nothing done around the house.

Now back to the program... I really can't put into words how great it was or FUN to watch. If you were there, I hope you enjoyed the show/program, if NOT, you missed out... we had a full house and a HUGE "THANK YOU" to the parents & grandparents, aunts, uncles, brother, sisters, whomever!!! for coming... if anyone has pictures or a video they would like to share, please do... I would also like to add them to our P.E. blog (which I have kinda forgotten about till now). Those kiddos could dance, I am sorry about the music not being loud but there will always be kinks in programs... hey I am a first timer at this and I absolutely love Elementary P.E. This job keeps me young and as to I will never grow-up. From Sister Lori...whom can't believe that I had to have a college degree for this job!!!

Here is what DDR stands for is all about:

Gameplay


The dance stage, divided into 9 sections, 4 of them in the cardinal directions contain pressure sensors for the detection of steps.

The core gameplay involves the player moving his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. Arrows are divided by 1/4 notes, 1/8 notes, and so on (with differing color schemes for each), up to about 1/32 notes. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over stationary, transparent arrows near the top (referred to as the "guide arrows" or "receptors", officially known as the Step Zone). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform, and the player is given a judgement for their accuracy (Marvelous, Perfect, Great, Good, Boo/Almost, Miss/Boo). Longer green and yellow arrows referred to as "freeze arrows" must be held down for their entire length, either producing a "O.K." if successful, or a "N.G." (no good) if not. Dance Dance Revolution X contains songs with Shock Arrows, walls of arrows with lightning effects which must be avoided, which are scored in the same way as Freezes (O.K./N.G.). If they are stepped on, a N.G. is awarded, the lifebar decreases, and the steps become hidden for a short period of time.

Successfully hitting the arrows in time with the music fills the "Dance Gauge", or life bar, while failure to do so drains it. If the Dance Gauge is fully depleted during gameplay, the player fails the song, usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a numerical score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game). In most of the home versions, there is usually an option for event mode, where an unlimited number of songs can be played. On most DDR games, there is an option to use two pads at once, making it harder to play but increasing the number of moves to incorporate into songs.

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